1:25-F-03168•IN RE: Gateway Video Game Addiction Products Liability Litigation
IN RE: Gateway Video Game Addiction Products Liability Litigation
1:25-F-03168JpmlDec 10, 2025
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UNITED STATES JUDICIAL PANEL on MULTIDISTRICT LITIGATION IN RE: GATEWAY VIDEO GAME ADDICTION PRODUCTS LIABILITY LITIGATION MDL No. 3168 ORDER DENYING TRANSFER Before the Panel:* Plaintiff in the Eastern District of Pennsylvania Tomlin action, listed on Schedule A, moves under 28 U.S.C. § 1407 to centralize this litigation in the Eastern District of Pennsylvania. This litigation consists of seventeen actions pending in seven districts, as listed on Schedule A. Since the filing of the motion, the parties have notified the Panel of 22 related actions filed in seven districts. In total, 39 cases are pending across eleven districts. Plaintiffs in fifteen actions and potentially-related actions support centralization and variously suggest centralization in one or more of the following districts: the Northern District of California, the District of Colorado, the District of Maine, the District of Maryland, the District of Nevada, or the Eastern District of Pennsylvania. Defendants1 oppose centralization and, alternatively, suggest centralization in the Western District of Missouri. All actions are individual personal injury actions in which plaintiffs allege that, to increase profits from in-game purchases, defendants developed and sold video games with psychologically addictive features designed to cause minors to become addicted to video games. The products at issue are what plaintiffs term in their briefs the “gateway” video games Roblox, Fortnite, and Minecraft.2 Plaintiffs allege (1) defendants failed to warn minors and their parents about the risks associated with excessive use of their video game products or include available safeguards to curb excessive use; (2) defendants’ marketing strategies specifically target minors; and (3) the products lack sufficient parental controls, including age verification. We previously denied centralization of a smaller group of similar cases in which plaintiffs alleged an industrywide practice to intentionally design video games with psychologically addictive features for the purpose of generating prolonged, compulsive use among game players and fueling in-game purchases. See * Judge David C. Norton and Judge Madeline Cox Arleo did not participate in the decision of this matter. 1 Roblox Corp. (Roblox); Epic Games, Inc. (Epic); Microsoft Corp. (Microsoft), and Mojang AB (Mojang) 2 Some actions also include similar allegations about the Xbox platform, which is also manufactured by Microsoft. Case MDL No. 3168 Document 86 Filed 12/10/25 Page 1 of 4
- 2 - In re Video Game Addiction Prods. Liab. Litig., MDL No. 3109, 737 F. Supp. 3d 1353, 1354 (J.P.M.L. 2024). The litigation involved over 30 different defendants, many of which were involved in just one or two actions. We found that the differences among the cases outweighed any efficiencies to be gained by centralization. See id. On the basis of the papers filed and the hearing session held, we conclude that centralization will not serve the convenience of the parties and witnesses or further the just and efficient conduct of the litigation. We remain concerned that the scope of this litigation may quickly grow too large, as plaintiffs who played different games on different platforms—in addition to the “gateway” video games at issue in the cases currently pending— file new actions. There are now more actions before the Panel than in the previous iteration of this litigation, and they are ostensibly more narrowly focused to just three groups of defendants. But we are not persuaded that the litigation will not grow to encompass a large tangle of defendants and products, similar to what was before us in In re Video Game Addiction, which risks creating an MDL too unwieldy for any single judge to manage. We typically are “hesitant to centralize litigation against multiple, competing defendants which marketed, manufactured and sold similar products.” In re Yellow Brass Plumbing Component Prods. Liab. Litig., 844 F.Supp.2d 1377, 1378 (J.P.M.L. 2012). Where, as here, plaintiffs do not allege that defendants acted in concert, proponents bear a heavier burden of persuading us that common allegations and discovery will outweigh the attendant case management complications of a multi-product, multi-defendant MDL. As defendants note, several plaintiffs have named unspecified Doe defendants, leaving open the possibility that they will amend their actions to include additional defendants, games, and gaming platforms. Movant requests the Panel limit the scope of this litigation solely to the defendants that designed and manufactured Roblox, Minecraft, and Fortnite, but movant does not sufficiently address how to keep the litigation so limited. As defendants argue, even if the actions do not name other defendants that designed and manufactured additional games and gaming platforms, these myriad other companies, games, and gaming platforms still may be relevant to the causation inquiry. Plaintiffs also have not persuaded us that these three games are sufficiently unique from other video games such that future plaintiffs would similarly limit their complaints to allegations about only these games. Plaintiffs assert that these specific games work as “gateways” to video game addiction. But they do not allege that the minor plaintiffs in these actions only played Roblox, Fortnite, and Minecraft or even that these were the first games each minor plaintiff played—they merely assert that these three games are among the first games that children play. At oral argument, movant argued that Roblox, Fortnite, and Minecraft are unique because the manufacturer of each game targets youth through educational channels. But this slim reed of commonality does not outweigh the likelihood that other companies and products will be drawn into this litigation, injecting a host of individualized issues and diminishing the efficiency of centralized proceedings. Finally, many of the complaints include allegations about the Xbox platform, but plaintiffs do not justify why claims concerning this gaming platform over any other should be included in the litigation. Informal coordination seems a practicable alternative to centralization of these cases. While there are 39 related actions now pending, 29 of them are pending in just two courts, and Case MDL No. 3168 Document 86 Filed 12/10/25 Page 2 of 4
- 3 - there is some overlap among plaintiffs’ counsel. We also find it notable that, of the fifteen actions and potentially-related actions at issue in MDL No. 3109, all were dismissed or stayed pending arbitration since we denied centralization in June 2024. Where related actions have not “required significant judicial attention,” we have found that “centralization may in fact thwart the orderly resolution” of the cases. In re ArrivalStar S.A. Fleet Mgmt. Sys. Patent Litig., 802 F. Supp. 2d 1378, 1379 (J.P.M.L. 2011). IT IS THEREFORE ORDERED that the motion for centralization of these actions is denied. PANEL ON MULTIDISTRICT LITIGATION Karen K. Caldwell Chair Nathaniel M. Gorton Matthew F. Kennelly Roger T. Benitez Dale A. Kimball Case MDL No. 3168 Document 86 Filed 12/10/25 Page 3 of 4
IN RE: GATEWAY VIDEO GAME ADDICTION PRODUCTS LIABILITY LITIGATION MDL No. 3168 SCHEDULE A Eastern District of California J.S. v. EPIC GAMES, INC., C.A. No. 2:25−02727 Northern District of California LITTON, ET AL. v. ROBLOX CORPORATION, ET AL., C.A. No. 3:25−03088 GALARZA v. EPIC GAMES, INC., ET AL., C.A. No. 3:25−06245 CHANDLER v. EPIC GAMES, INC., ET AL., C.A. No. 3:25−06877 BROWN v. ROBLOX CORPORATION, C.A. No. 3:25−07660 JESSE v. ROBLOX CORPORATION, ET AL., C.A. No. 3:25−07964 AUSTIN v. ROBLOX CORPORATION, ET AL., C.A. No. 4:25−08122 District of Colorado WHITTAKER v. ROBLOX CORPORATION, ET AL., C.A. No. 1:25−02967 District of Maryland MERRIMAN v. ROBLOX CORPORATION, C.A. No. 1:25−03130 District of Maine HENDERSON v. ROBLOX CORPORATION, ET AL., C.A. No. 1:25−00467 Eastern District of Pennsylvania TOMLIN v. ROBLOX CORPORATION, ET AL., C.A. No. 2:25−04301 FRENCH v. ROBLOX CORPORATION, ET AL., C.A. No. 2:25−05306 SPENNATO v. ROBLOX CORPORATION, ET AL., C.A. No. 2:25−05436 WEST v. ROBLOX CORPORATION, ET AL., C.A. No. 2:25−05471 Z.A.E., ET AL. v. ROBLOX CORPORATION, ET AL., C.A. No. 5:25−05249 SCARPULLA, ET AL. v. ROBLOX CORPORATION, ET AL., C.A. No. 5:25−05477 Middle District of Pennsylvania HICKS, ET AL. v. EPIC GAMES, INC., ET AL., C.A. No. 3:25−01789 Case MDL No. 3168 Document 86 Filed 12/10/25 Page 4 of 4
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